Game Studio : Artefacts Studio
Title : Crown Wars
Engine : Unreal Engine
Platforms : PC, PS4, PS5 & Switch
Status : Unreleased
Duration : 2021 to 2023
2 years contract
What I did on Crown Wars
Role : Level Designer
- Creation of Main & secondary story levels, from conception to debugging stage, including initial researches about areas, pacing, gameplay and walkthrough propositions
- Helped with Game Design concepts reviews & brainstorming, along with procedurally generated maps intentions/tweaking
- Creating and maintaining level design documentation using macro & micro spreadsheets, layouts, flowcharts…
Improving consistency through all gamemodes including procedurally generated maps - Blocking out gameplay areas using blockmeshs & terraforming in Unreal Engine
Including AI placement and tweaking, cover and interactable objects… - Design, formalization and communication of technical scripting & developing tool needs using flowcharts & behaviors trees
- Mission & Walkthrough scripting using the Unreal visual scripting & custom-made tools
- Basic set/propdressing
- Quality assurance and iterating on my own work, on internal and external feedback
- Bugfixing