Paul Barbier

Game Studio : Artefacts Studio

Title : Crown Wars

Engine : Unreal Engine

Platforms : PC, PS4, PS5 & Switch

Status : Unreleased

 Duration : 2021 to 2023
2 years contract

What I did on Crown Wars

Role :  Level Designer

  • Creation of  Main & secondary story levels, from conception to debugging stage, including initial researches about areas, pacing, gameplay and walkthrough propositions
  • Helped with Game Design concepts reviews & brainstorming, along with procedurally generated maps intentions/tweaking
  • Creating and maintaining level design documentation using macro & micro spreadsheets, layouts, flowcharts… 
    Improving consistency through all gamemodes including procedurally generated maps
  • Blocking out gameplay areas using blockmeshs  & terraforming in Unreal Engine
    Including AI placement and tweaking, cover and interactable objects…
  • Design, formalization and communication of technical scripting & developing tool needs using flowcharts & behaviors trees
  • Mission & Walkthrough scripting using the Unreal visual scripting & custom-made tools
  • Basic set/propdressing
  • Quality assurance and iterating on my own work, on internal and external feedback
  • Bugfixing
In game screenshot of a Main story quest

What is Crown Wars

Crown Wars is the new turn-based tactics RPG made by Artefacts Studio, who previously crafted The Dungeon of Naheulbeuk: The Amulet of Chaos.

In the middle of the Hundred Years’ War, knights and brigands run rampant, seeking power and wealth by sowing destruction through the lands. But an even more dangerous and evil power lurks in the shadows, weaving sinister conspiracies…

Embody the lord of your fiefdom by recruiting, equipping and training your soldiers to lead the battle against the forces of evil. Managing your resources and maintaining your keep will ensure that your lands prosper.